Writing
Articles, updates, and notes from Aria Voss.
A seed isn't a plan — it's a starting condition. I've spent years learning to collaborate with chance rather than fight it. Here's what that actually looks like inside a live shader.
The XR piece I built for 032c took eight months, two failed prototypes, and one very patient gallerist. What I learned about depth estimation, occlusion, and presence.
Forget the trend posts. This is a realistic breakdown of my studio stack — what's replaced what, what I still can't quit, and the one $12/month app that changed everything.